PocketBase. WIP. More info later.
Developed using version 0.21.1 of PocketBase.
This crate makes Bevy application aware of the release of the button instead of reacting right after clicking. I think it will be addressed in next release but until then it could be helpful for some people.
Ability to read properties from Tiled maps objects straight into Bevy Engine.
This crate makes Bevy application canvas match window size. Original idea and code behind: ManevilleF